I’m the motion director at HAUS. I’ve got a hands-on background in animation, 3D and compositing. My work spans animated campaigns, interactive projects and large-format visuals, bringing together creative direction and the practical work of getting things made.
Alongside directing and animating, I build tools and workflows that make production a little easier. Sometimes that’s a reusable rig, mogrt, or other setup; sometimes it’s a plugin that takes a repetitive task off someone’s plate. The aim is to leave more room for the creative work and make the process better for the people doing it.